I added prop wash to the standard-autogyro of VSF. I gave slow reactions to all axis, so beginners can learn to fly an autogyro with that model.
For flying autogyros you have to understand that the rotor dosen´t have an engine. It´s only driven by the airflow from below (autorotation).
To take off pull back the stick full and accelerate. You see the RPM rises and after a few seconds it starts to fly. Never push the sick foreward too hard, only very gentle. If you push too hard, RPM is lost, because there is no airflow from below anymore.
You can stop in the air and turn off the engine, but you will loose altitude.
A gyrocopter is not a helicopter, it´s its own class of rotorcraft.
Have fun!
Artillery_canon_USA
Copyright 2013 by ()
Uploaded 2013-03-31 -
Downloaded 1871 times
Its a very simple model of a artillery cannon but very real, they shots only in the vertical and you need adjust the high of the barrel for hit your friend at 3-5 km distance, the barrel are a barrel_a with animation this minds when they shot the barrel goes back and retorne like in the real canons, also the sounds are very real.
You have a option to have two soldiers near the canon if you press ctrl+A or disable when you operate the canon. You can move your canon very slowly to another near position or adjusting the horizontal direction for target beter your opponent, also you can change position to turn the life hard of the enemy but remember they are slow moving like you push the canon with your man soldiers at foot, you start the engine and put at max speed and that's it. Some parts have normal maps.
They are a Japanese canon and a Usa canon but only the colours are different. They have a damaged file when you hit your opponent peaty Ilan don't make the file Damage with a animation.
I have the idea of making this Addon mod because of the observations of Jonathan.
p.s. if you play on-line you can make the game much more difficult if you and your friend change in weapons folder the weapons. conf tag kill radius from a explosion of 50 meters radius to a 20 m or 10 m turning the target much more difficult to kill but don't cheat your friend0. :)
I assure you all is very funny play it on-line. :D
CREDITS
main model
THANKS TO azlyirnizam for regenerate this 3d model and to Thefree3dmodels.
http://thefree3dmodels.com/stuff/weapons/ww2_japan_artillery/18-1-0-5153
Character
http://thefree3dmodels.com
arraial
Elements for PZL P11c
Copyright 2013 by ()
Uploaded 2013-04-06 -
Downloaded 580 times
The elements damp the reaction on the canard and make it more accurate on the aileron. Further I modified the stall angle, loops work fine now.
The vehicle.cfg contains stonger wheel brakes. It keeps the plane in position on almost full throttle. Further I gave a higher g-limit to the plane.
The panel-file has a smaller HUD, moved a bit foreward into the frame.
Replace all files in the "\vehicles\IAI_LAVI"-folder and have fun!
Ocean_Deep_wreck6
Copyright 2013 by ()
Uploaded 2013-04-25 -
Downloaded 2803 times
The CKD CME3 is six axle diesel locomotive with electric transmission built by CKD.
The class were used primarily for heavy shunting (4000 tons). Units have been operated
by Russia, Belarus, Ukraine (as class ???3, transliteration ChME3) and other ex-soviet
bloc countries, in Czechoslovakia (as class T669, later as ŽSR 770 and CD 770 in Slovakia
and the Czech Republic), on industrial railways in Poland (S200), in Albania (HSH T669.1),
Iraq (DES 3101), Syria (LDE 1500) and in India (DEC 120).
The addons on this site are copyrighted by their respective owners see note
below.
Please report any issues to support@hangsim.com
This Library was originally made by maxxflow
Copyright note:
User shall not upload, post or otherwise make available on the System any material protected by copyright, trademark or other proprietary right without the express permission of the owner of the copyright, trademark or other proprietary right and the burden of determining that any material is not protected by copyright rests with User.
User shall be solely liable for any damage resulting from any infringement of copyrights, proprietary rights, or any other harm resulting from such a submission.
By submitting material to any public area of the System, User automatically grants, or warrants that the owner of such material has expressly granted the QS Library the royalty-free, perpetual, irrevocable, non-exclusive right and license to use, reproduce, modify, adapt, publish, translate and distribute such material (in whole or in part) worldwide and/or to incorporate it in other works in any form, media or technology now known or hereafter developed for the full term of any copyright that may exist in such material except the direct commercial sale of such material as the part of a CD or other file transfer medium is not permitted without the written permission of the holder of the copyright for said material.
A note about Quality:
All add-ons submitted to the library will be reviewed for sufficient level
of quality, only add-ons which are made to a reasonable standards of model
making, will be accepted and kept on the library.